Usability Test & User Interview
Usability Test Objective
• To test the usability (ease of use) of the proposed recruitment, auto scrim and ranked scrim features, as well as base website features
User Interview Objective
• To investigate the challenges & needs current Overwatch e-sports players face
• To examine user attitudes towards usefulness of GetGood's proposed features
• To examine user attitudes towards monetization and their willingess to pay
Recruitment strategy
• Via Overwatch community servers on Discord, as well as personal contacts
Incentive
• All participants would receive 1 month of premium service when GetGood launches
Key Tasks
• Registration(All): registerand set up profile
• Recruitment(All): reject ‘spam’ requests'; send invites on listings and via player/team profiles; create own listing; use matching feature, request to add/join team
• AutoScrim (Managers only): create scrim listing; find recommendations; request and confirm scrim
• RankedScrim (Players only): find a ranked match
Mode
Moderated remote testing via Discord, with the share screen feature
Participant Demographics
• n = 10
• 3 players, 4 managers, 3 players & managers (duo role)
• 5 Europeans, 2 North Americans, 2 Singaporeans, 1 Australian